Fishing
Features
Use the catch panel, collection, weather conditions, weekly rankings, work boosts, and logs.
On this page9 sections
Catch panel
A successful catch opens a panel with species details, rarity, weight, value, odds, EXP, and records.
Keep adds the fish to the inventory.
Release removes the catch from history and grants Config.Catch.releaseExp.
Collection
Config.Collection creates an album across every location.
Undiscovered fish display a lock. Their conditions and value remain visible.
A fish is discovered after its first catch. Releasing it does not remove that discovery.
Configure the one-time completion reward with money, EXP, and items.
Weather and time
Config.Conditions adjusts bite rates and rare-fish chances.
Supported automatic providers are qb-weathersync, Renewed-Weathersync, cd_easytime, and vSync.
Use custom to provide weather and hour values. Use none to disable conditions.
A fish can require day, night, or specific weather values.
Without a weather sync resource, the module stays idle. The server never trusts client weather data.
Weekly ranking
Config.WeeklyRanking tracks the most catches during each cycle.
A separate board tracks the cycle's heaviest fish.
Cycles use a fixed timestamp. Every player sees the same reset moment.
Configure podium rewards with coins, money, and items. Offline rewards remain pending until collection succeeds.
Work boost
Config.WorkBoost applies permanent or timed EXP and sale-price multipliers.
Administrators can start a timed boost with /fishingboost <minutes> <multiplier>.
The active boost survives resource restarts.
Logs
Set Config.Logs.enabled to true to enable logging.
Supported targets are Discord, ox logging, server console, and none.
Log categories include sales, purchases, rod upgrades, boat rentals, rankings, boosts, and anti-cheat rejections.
Ranking payouts
Ranking cycles default to seven days. The menu shows ten ranked players.
The biggest-catch board shows five players by default.
Rewards can combine coins, money, and inventory items.
Pending rewards retry when a player joins and every five minutes while online.
Coin rewards
Choose item, export, event, custom, or none for ranking coins.
An item reward checks inventory space before delivery.
A failed delivery remains pending for a later retry.
Conditions defaults
Rain and thunder increase bite and rare-catch modifiers by default.
Fish outside their required weather or time never enter the catch pool.
The server caches the current weather state for five seconds.