SleepyCode
Home
AboutBlogSubscriptionDocs
Cart0
SleepyCode
Cart0
  • πŸ’£Documentation

Scripts

  • Multicharacter
    • Features
    • Installation
    • Framework Setup
    • Core Settings
    • Characters and Slots
    • Identity
    • Spawn Selector
    • Camera and Scene
    • Arrival and Welcome
    • Starting Items
    • Loading Screen
    • Discord
    • Logs
    • Theme and Branding
    • Translations
    • Commands and Permissions
    • Database
    • Integrations
    • Hooks
    • Exports and Events
    • Examples
    • Security
    • Troubleshooting
  • DevTool
  • Fishing
  • πŸ—ƒοΈGarages V2
  • 🚌Bus Job
  • πŸš—Vehicle Shop V1
  • πŸ—ƒοΈGarages V1
  • 🍁Selldrugs
  • πŸŽ…Advent Calendar
  1. Docs
  2. /Multicharacter

Documentation

Multicharacter

Premium FiveM multicharacter with identity, spawn selector, and a custom loading screen in one resource for ESX, QBCore, Qbox, and ox_core.

On this page5 sections
  • At a glance
  • Documentation
  • Requirements
  • Quick start
  • Editable files
SleepyCode Multicharacter

SC Multicharacter is a complete character selection and creation system for FiveM.

It replaces esx_multicharacter, esx_identity, qb-multicharacter, and similar resources with one script.

It covers the whole start of a player session: loading screen, character select, identity, appearance, starting items, spawn selector, and arrival.

Discord: Join SleepyCode Discord (opens in a new tab)

Works with ESX Legacy, QBCore, Qbox, and ox_core.

The framework is detected automatically. Characters are saved in the native framework table, so jobs, phones, garages, and inventories keep working.

At a glanceLink copied

FeatureIncludes
Loading screenYour branding, live player count, Discord staff list, music, and video
Character selectLive in-world scene, camera animations, filters, and character lineup
IdentityServer-side validated name, birth date, nationality, height, and weight
Starting itemsBudget-based starter basket for items and vehicles
Spawn selectorAerial preview camera, last location, and automatic location photos
ArrivalGTA Online style airplane intro and a welcome card
AdministrationSlots, character locks, force delete, Discord role slots, and logs

DocumentationLink copied

Use these pages to install, configure, and extend the resource.

  • Features
  • Installation
  • Framework Setup
  • Core Settings
  • Characters and Slots
  • Identity
  • Spawn Selector
  • Camera and Scene
  • Arrival and Welcome
  • Starting Items
  • Loading Screen
  • Discord
  • Logs
  • Theme and Branding
  • Translations
  • Commands and Permissions
  • Database
  • Integrations
  • Hooks
  • Exports and Events
  • Examples
  • Security
  • Troubleshooting

RequirementsLink copied

ResourceRequiredPurpose
oxmysqlYesThe only hard dependency
OneSyncYesPrivate routing bucket during character select
FrameworkYesESX Legacy, QBCore, Qbox, or ox_core
Appearance resourceOptionalCharacter appearance and the creation editor
InventoryOptionalStarting items and their images
screenshot-basicOptionalAutomatic spawn location photos
Discord botOptionalRole slots, staff list, player name and avatar

Quick startLink copied

  1. 1.
    Remove every other character select and identity resource.
  2. 2.
    Place the resource in resources/[core]/sc_multicharacter.
  3. 3.
    Add ensure sc_multicharacter after oxmysql and your framework.
  4. 4.
    Apply the one framework change from Framework Setup.
  5. 5.
    Set Config.Locale and Config.ServerName in config/core.lua.

The database tables are created automatically on the first start.

Editable filesLink copied

The Cfx asset escrow release keeps configuration and integrations editable.

PathPurpose
config/*.luaEvery setting and the theme
bridge/server/editable.luaYour server-side hooks
bridge/client/editable.luaYour client-side hooks
bridge/client/appearance.luaAppearance resource adapters
locale/*.jsonTranslations
sql/*.sqlDatabase install script
web/dist/loadingscreen.jsonLoading screen content
web/dist/audio/, loadingbg/Your music and loading backgrounds
web/dist/spawnmap/, logo/Your spawn photos and logo

The UI ships as a ready build in web/dist/. You do not need Node.js or any build step.

← PreviousFiveM Scripts FAQNext β†’FeaturesMulticharacter

On this page

  • At a glance
  • Documentation
  • Requirements
  • Quick start
  • Editable files
↑ Back to top
Ready when you are

Put your server on something that holds up

150+ servers run our resources - ESX, QBCore and standalone. Once the payment clears, the package is waiting in Keymaster.

Browse the catalogueAsk on Discord β†—
  • Delivered instantly
  • Support with no expiry
  • 100+ reviews
  • Payment via Tebex

SleepyCode

FiveM Scripts

Checkout is run by Tebex Limited- they handle payment, invoicing and refunds. Β© 2026

Community

  • Discord
  • YouTube
  • X (Twitter)

Navigation

  • Home
  • All Scripts
  • ESX Scripts
  • QBCore Scripts
  • Free Scripts
  • About
  • Blog
  • Documentation
  • Support

Legal

  • Privacy Policy
  • Tebex Privacy Policy
  • Terms of Service
  • Impressum

Β© 2026 SleepyCode. Not affiliated with Rockstar Games or Take-Two Interactive.

Powered byTebex