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Documentation

DevTool

SleepyCode DevTool is an advanced tool designed for FiveM developers, enabling them to test, configure, and debug server elements much faster without the need to constantly rely on external tools.

On this page3 sections
  • Features
  • Requirements
  • Compatible with

DevTool is a premium tool built using React, TypeScript and Tailwind. It was designed to reduce development time, eliminate repetitive tasks, and provide the developer with everything needed for rapid testing without leaving FiveM.

FeaturesLink copied

  • Resmon 0.00ms
  • Saving World Presets to the database (if the database connection fails, presets are saved to JSON)
  • Saving NPCs to the database (if the database connection fails, presets are saved to JSON)
  • Ability to copy current coordinates and heading to the clipboard
  • Ability to manipulate weather and time (changing the weather and the time on the server)
  • The ability to freeze the current weather indefinitely, as well as the time (also indefinitely)
  • Ability to use any object in Prop Tool
  • Option to set the animation played while modifying the offset
  • Ability to assign any character bone to the object being used
  • Ability to copy information to the clipboard after saving an offset edit
  • Built-in Gizmo system enabling full manipulation of the given object
  • Full configuration for a given World Preset (options to rename the preset, add a specific number of objects, enable auto-spawning of the preset upon script startup/restart, hide specific objects within the preset, etc.)
  • Ability to manipulate objects (position/rotation via the Gizmo system)
  • Ability to copy the interior ID (where you are currently located) and the specific room ID (where you are currently located) to the clipboard
  • Portal system (enables the activation of portals in interiors)
  • Full NPC configuration (ability to manipulate NPCs, set animations for specific NPCs, adjust position/rotation via the Gizmo system, place an NPC at the player's current location, enable auto-spawning upon script start/restart, and rename NPCs)

RequirementsLink copied

  • oxmysql, mysql-async or ghmattimysql (if you don't have one, it's not a problem; the script will then save the data to a JSON file)

Compatible withLink copied

  • ESX, QBCore and Standalone
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On this page

  • Features
  • Requirements
  • Compatible with
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