Documentation
Fishing
Premium FiveM fishing script with a React NUI, reel-in minigame, weighted pricing, collection, conditions, and rankings.
On this page5 sections
Fishing is a premium FiveM fishing script with a React NUI menu.
It includes a reel-in minigame, weight-based pricing, a species collection, conditions, rankings, and boat rental.
At a glance
| Feature | Includes |
|---|---|
| 36 species | Weight-based pricing, personal records, and rarity tiers |
| 5 rod tiers | Durability, three upgrade levels, and tier-specific minigames |
| Collection album | Every species and one completion reward |
| Conditions | Weather and time change bite rates and species pools |
| Ranking | Cyclic leaderboard and biggest-catch board |
| Logs | Discord, ox_lib logger, console, and anti-cheat rejections |
Documentation
Use these pages to install, configure, and manage the resource.
Requirements
| Resource | Required | Purpose |
|---|---|---|
PolyZone | Yes | Default fishing-zone provider |
ox_lib | Optional | Alternative zone provider and ox logging |
ox_inventory | Recommended | Item images and metadata |
| Weather sync | Optional | Enables Config.Conditions |
| Target resource | Optional | Supports ox_target and qb-target |
The framework bridge detects the active framework automatically.
Quick start
- Place the resource in
resources/[esx_addons]/sc_fishing. - Start PolyZone or configure ox_lib as the zone provider.
- Add
ensure sc_fishingafter your framework and inventory. - Check the console for missing inventory items.
- Add item entries and matching
.pngicons.
The first startup creates database/database.json.
Editable files
The Cfx asset escrow release keeps configuration and integrations editable.
| Path | Purpose |
|---|---|
shared/config.lua | Client-safe gameplay configuration |
shared/sv_config.lua | Server-only settings and security |
locales/*.json | UI and notification translations |
bridge/**/*.lua | Framework and third-party integrations |
fxmanifest.lua | Dependency imports and load order |
database/database.json | Runtime data created automatically |