Multicharacter
Arrival and Welcome
config/arrival.lua - airplane arrival for new characters and the welcome card.
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Airplane intro
Config.AirplaneIntro = { enabled = true, onlyFirstCharacter = false, weather = 'EXTRASUNNY', music = { enabled = true, file = 'airplane-intro.mp3', volume = 0.5, }, passengers = { male = { 'a_m_y_business_01', 'a_m_y_hipster_01' }, female = { 'a_f_y_business_01', 'a_f_y_hipster_01' }, },}| Option | Description |
|---|---|
enabled | Airplane arrival cutscene after creating a character. |
onlyFirstCharacter | true plays it only for the player's first character. |
weather | Weather during the cutscene. |
music.enabled | Background music during the cutscene. |
music.file | File in web/dist/audio/. Not included, add your own. |
music.volume | Volume from 0 to 1. |
passengers | Passenger models for the other seats, picked at random. |
The cutscene is fail-safe. If it does not load or times out, the player lands at the normal spawn.
Admins can replay it with /scintro.
Welcome card
Config.Welcome = { enabled = true, duration = 3.5, portraitShot = true,}| Option | Description |
|---|---|
enabled | Welcome card once the character is on the ground. |
duration | Seconds the card is visible. The new character's appearance editor opens after it. |
portraitShot | Character shot behind the card. Not used after the airplane intro. |
Card texts are in the locale files (welcome.*). The server name comes from Config.ServerName.