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  2. /Multicharacter
  3. /Arrival and Welcome

Multicharacter

Arrival and Welcome

config/arrival.lua - airplane arrival for new characters and the welcome card.

On this page2 sections
  • Airplane intro
  • Welcome card

Airplane introLink copied

Lua
Config.AirplaneIntro = {    enabled            = true,    onlyFirstCharacter = false,    weather            = 'EXTRASUNNY',    music = {        enabled = true,        file    = 'airplane-intro.mp3',        volume  = 0.5,    },    passengers = {        male   = { 'a_m_y_business_01', 'a_m_y_hipster_01' },        female = { 'a_f_y_business_01', 'a_f_y_hipster_01' },    },}
OptionDescription
enabledAirplane arrival cutscene after creating a character.
onlyFirstCharactertrue plays it only for the player's first character.
weatherWeather during the cutscene.
music.enabledBackground music during the cutscene.
music.fileFile in web/dist/audio/. Not included, add your own.
music.volumeVolume from 0 to 1.
passengersPassenger models for the other seats, picked at random.

The cutscene is fail-safe. If it does not load or times out, the player lands at the normal spawn.

Admins can replay it with /scintro.

Welcome cardLink copied

Lua
Config.Welcome = {    enabled      = true,    duration     = 3.5,    portraitShot = true,}
OptionDescription
enabledWelcome card once the character is on the ground.
durationSeconds the card is visible. The new character's appearance editor opens after it.
portraitShotCharacter shot behind the card. Not used after the airplane intro.

Card texts are in the locale files (welcome.*). The server name comes from Config.ServerName.

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On this page

  • Airplane intro
  • Welcome card
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