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  2. /Selldrugs
  3. /Notification Translations

Selldrugs

Notification Translations

Edit Selldrugs notification translations for FiveM ESX servers in multiple languages.

Use these examples to localize the sell flow notifications.

Edit only the text values. Keep the object structure the same.

Lua
Config.Notify = {    DontHaveItem = {        title = "Error!",        description = "Nie posiadasz żadnych przedmiotów, które możesz sprzedać.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "Error!",        description =        "Nie udalo ci sie sprzedać! Osoba zadzwoniła na policję, oznacza to że twoja reputacja spada! Mniejsza lojalność oznacza mniejsze zyski",        type = "warning",        duration = 5000    },    Success = {        title = "Success!",        description =        "Udało ci się sprzedać narkotyk! Zdobywasz coraz większe zaufanie! Twoje zarobki będą rosły wraz z reputacją.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "Error!",        description = "Już próbowałeś bądź sprzedałeś temu npc!",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "Error!",        description = "Sprzedaż jest niedozwolona o tej godzinie!",        type = "warning",        duration = 5000    },    NoPolice = {        title = "Error!",        description = "Brak policji na mieście!",        type = "warning",        duration = 5000    },}
Lua
Config.Notify = {    DontHaveItem = {        title = "Error!",        description = "You don't have any items you can sell.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "Error!",        description = "You failed to sell! The person called the police, which means your reputation is dropping! Lower loyalty means lower profits.",        type = "warning",        duration = 5000    },    Success = {        title = "Success!",        description = "You successfully sold the drug! You're gaining more trust! Your earnings will grow with your reputation.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "Error!",        description = "You already tried or sold to this NPC!",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "Error!",        description = "Sales are not allowed at this hour!",        type = "warning",        duration = 5000    },    NoPolice = {        title = "Error!",        description = "No police in the city!",        type = "warning",        duration = 5000    },}
Lua
Config.Notify = {    DontHaveItem = {        title = "Erreur !",        description = "Tu n'as aucun objet à vendre.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "Erreur !",        description = "Échec de la vente ! La personne a appelé la police, ce qui signifie que ta réputation baisse ! Moins de loyauté signifie moins de profits.",        type = "warning",        duration = 5000    },    Success = {        title = "Succès !",        description = "Tu as réussi à vendre la drogue ! Tu gagnes en confiance ! Tes revenus augmenteront avec ta réputation.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "Erreur !",        description = "Tu as déjà tenté ou vendu à ce PNJ !",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "Erreur !",        description = "La vente n'est pas autorisée à cette heure-ci !",        type = "warning",        duration = 5000    },    NoPolice = {        title = "Erreur !",        description = "Aucune police en ville !",        type = "warning",        duration = 5000    },}
Lua
Config.Notify = {    DontHaveItem = {        title = "Erreur !",        description = "Tu n'as aucun objet à vendre.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "Erreur !",        description = "Échec de la vente ! La personne a appelé la police, ce qui signifie que ta réputation baisse ! Moins de loyauté signifie moins de profits.",        type = "warning",        duration = 5000    },    Success = {        title = "Succès !",        description = "Tu as réussi à vendre la drogue ! Tu gagnes en confiance ! Tes revenus augmenteront avec ta réputation.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "Erreur !",        description = "Tu as déjà tenté ou vendu à ce PNJ !",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "Erreur !",        description = "La vente n'est pas autorisée à cette heure-ci !",        type = "warning",        duration = 5000    },    NoPolice = {        title = "Erreur !",        description = "Aucune police en ville !",        type = "warning",        duration = 5000    },}
Lua
Config.Notify = {    DontHaveItem = {        title = "Fehler!",        description = "Du hast keine Gegenstände, die du verkaufen kannst.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "Fehler!",        description = "Verkauf fehlgeschlagen! Die Person hat die Polizei gerufen, was bedeutet, dass dein Ruf sinkt! Weniger Loyalität bedeutet weniger Gewinn.",        type = "warning",        duration = 5000    },    Success = {        title = "Erfolg!",        description = "Du hast erfolgreich Drogen verkauft! Dein Vertrauen steigt! Dein Einkommen wird mit deinem Ruf wachsen.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "Fehler!",        description = "Du hast es bereits bei diesem NPC versucht oder verkauft!",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "Fehler!",        description = "Verkauf ist zu dieser Uhrzeit nicht erlaubt!",        type = "warning",        duration = 5000    },    NoPolice = {        title = "Fehler!",        description = "Keine Polizei in der Stadt!",        type = "warning",        duration = 5000    },}
Lua
Config.Notify = {    DontHaveItem = {        title = "¡Error!",        description = "No tienes ningún objeto que puedas vender.",        type = "warning",        duration = 5000    },    FailedSold = {        title = "¡Error!",        description = "¡No lograste vender! ¡La persona llamó a la policía, lo que significa que tu reputación está bajando! Menos lealtad significa menos ganancias.",        type = "warning",        duration = 5000    },    Success = {        title = "¡Éxito!",        description = "¡Lograste vender la droga! ¡Estás ganando confianza! Tus ingresos aumentarán con tu reputación.",        type = "success",        duration = 5000    },    OfferedToNPC = {        title = "¡Error!",        description = "¡Ya intentaste venderle a este NPC!",        type = "warning",        duration = 5000    },    SalesNotAllowedDuringHours = {        title = "¡Error!",        description = "¡La venta no está permitida en este momento!",        type = "warning",        duration = 5000    },    NoPolice = {        title = "¡Error!",        description = "¡No hay policías en la ciudad!",        type = "warning",        duration = 5000    },}
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