Fishing
A fully optimized and professionally designed advanced fishing system for your server.
Framework compatibility
Gallery
09 screenshotsDescription
π£ SC Fishing
A fully optimized and professionally designed advanced fishing system for your server.
The code is protected and securely optimized to ensure top performance and prevent unauthorized editing.
Perfect for serious roleplay servers that want a modern, realistic, and fully customizable fishing experience.
βοΈ Features:
- Fully compatible with ESX, QBCore, QBox, ox_core, vRP, and Standalone frameworks
- Supports ox_lib, PolyZone, ox_inventory, qb-inventory, qs-inventory and more via the built-in bridge
- No database required - all data is stored in a self-generating JSON file
- Fully configurable through the Config files - every zone, fish, price, and behavior
- Unlimited fishing locations with custom NPCs, blips, shops, and sell points
- Fishing zones with PolyZone or ox_lib - box, sphere, and polygon shapes with per-zone fish pools
- Deep sea zones that require a boat, validated server-side
- Skill-based reel-in minigame with configurable difficulty per rod and per fish
- Full level and experience system with unlockable fish, rods, and locations
- Multiple rod tiers with durability, repairs, upgrades, and rod crafting materials
- Bait system - each bait changes bite speed and rarity chances
- Dynamic weight system - every fish rolls a real mass, and the price scales with it
- Personal records per species with a record badge on new personal bests
- Fish collection album with locked
???cards, hints, and a one-time completion reward - Catch panel with rarity, description, preview, odds, EXP, weight, and value
- Keep or Release choice with bonus EXP for releasing (keys, cursor, or both)
- Weather and time-of-day conditions affecting bite rate and the species pool
- Auto-detection of qb-weathersync, Renewed-Weathersync, cd_easytime, and vSync
- Weekly angler ranking with podium rewards, plus a biggest-catch board by weight
- Flexible reward system - coins, cash, bank, and items, paid out offline-safe
- Steam avatars on the ranking board with server-side caching
- Task system with rotating objectives and configurable rewards
- Boat rental NPC with deposit, keys handover, map blip, and return checks
- Car keys auto-detection (qbx_vehiclekeys, qb-vehiclekeys, wasabi_carlock, cd_garage, mk_vehiclekeys)
- Admin work boost command - multiplier, duration, and restart-persistent
- Anti-exploit protection with server-side zone, rod, boat, and session validation
- Discord webhook logging with per-category webhooks and spam throttling
- Notification bridge with auto-detection (ox_lib, okokNotify, mythic_notify, framework, native)
- Locale system with 13 languages included (EN, PL, DE, FR, ES, IT, PT, NL, CS, SV, RU, UK, TR)
- Automatic version checker on server start
- Smooth and responsive React-based UI with a collapsible sidebar and dark theme
- Bundled Montserrat font - the UI works with no internet access
- Exports and customizable hook functions for custom server logic
π§ Configuration:
- Everything is controlled via the Config files (config.lua and sv_config.lua)
- Sensitive data (Steam API key, admin groups, minigame and rod tuning, ranking rewards) never reaches the client
- Fishing locations, zones, shops, sell points, and NPC models/positions
- Per-fish setup: price, rarity, required level, weight range, weather, time of day, description
- Blip settings per location (sprite, color, scale, visibility)
- Rod tiers, durability, upgrade costs, and crafting materials
- Bait list with bite and rarity multipliers
- Experience curve, level rewards, and unlock requirements
- Collection album and its completion reward
- Weekly ranking cycle length, podium rewards, and coin integration mode
- Boat rental fleet, prices, deposit, and spawn points
- All command names, prices, payment methods, and cooldowns
- Catch panel behavior, input mode, and key bindings
- Discord webhook templates per event category
- Zone provider, notification provider, and weather provider (force or auto-detect)
- Full LuaLS annotations - your editor autocompletes the whole config
- Full documentation: docs.sleepycode.eu
π Security:
- Code is encoded and protected via FiveM Asset Escrow
- All server-to-client communication is verified using lib.callback
- Server-side input validation on every request - position, zone, rod, bait, and boat checks
- Fishing sessions are server-authoritative; mismatched or forged sessions are rejected
- Cooldown and throttle system prevents spam and abuse
- Anti-exploit detection with dedicated Discord logging
- Admin actions fully logged
π§© Dependencies:
- PolyZone (or ox_lib)
- ox_inventory (other inventories supported through the bridge)
- ESX / QBCore / QBox / ox_core / vRP (or Standalone)
π Links:
- Preview Video
- Documentation
- Discord
Questions
4 answersIs Fishing compatible with ESX and QBCore?
Yes - Fishing has been tested with ESX Legacy, QBCore, QBox, and Standalone frameworks. It integrates with your existing resources and common dependencies such as ox_lib and ox_inventory.
How do I install Fishing on my FiveM server?
Download the resource from your Tebex / Keymaster account after purchase, drop the folder into your server's resources directory, add it to server.cfg, then follow the step-by-step guide in our documentation. Discord support is available around the clock.
What is the performance impact of Fishing?
Fishing runs at under 0.03 ms resmon during active gameplay and virtually 0 ms when idle, so it has no measurable impact on server TPS, even at full player capacity.
Does Fishing include lifetime updates?
Yes. Every SleepyCode purchase includes lifetime access and free updates. As FiveM frameworks ship new versions we keep the script compatible.
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